

It was likely scrapped to avoid dragging out the game due to the abundance of Lilypads, and making the game far longer to complete.Īn image of the beta title screen which gives a good look at the area's layout. The unused area most-likely was going to contain Blue Pikmin as the species found and it is also probable that the Quaggled Mireclops, a very marsh-like boss, was going to be the main boss of the area. This unused area also is represented in mission mode as the Shaded Garden, it may seem as though, with garden in the name that it was a representation of the Garden of Hope, but the Garden of Hope has almost no connections to logs at all, and the unused stage had a lot of connections. In the E3 footage of the beta of Pikmin 3, there was an area shown off and was seen as a very water and log based area, this area did make some appearence in the game however, for example it is seen in the title screen and it can be seen on the map screen before choosing where to land.Ī map of the areas in Pikmin 3, with the unused area circled. In early footage the Pyroclasmic Slooch was one of the first new enemies revealed, and its name was instead "Pyro plasmic Slooch", a one letter difference from its current name. In the 2012 demo for Pikmin 3, the Golden Sunseed was referred to as the "Combustion Berry", sharing the same name as a fruit treasure that appeared in Pikmin 2. In the E3 2012 demo, the Medusal Slurker required 7 Pikmin to carry, while in the final game, it can be carried by 6. In this footage, it required only 8 Pikmin to carry it, as opposed to the 10 required in the final game.

In the 2012 demo of Pikmin 3, the Insect Condo was shown as one of the fruits returning from Pikmin 2. Also, the earliest footage of the game showed that the game was originally much dimmer than the final version, although this was most likely due to the fact that the lighting engine probably wasn't complete at the time it was shown.Ĭrystals, as they appear in the final game. In the final game, these flowers were changed to orange, possibly to represent Ultra-Spicy Spray. In the original introduction of Pikmin 3, the logo contained a 3 made of violet flowers, to resemble the flowers of the Rock and Winged Pikmin. Olimar, Louie and the President Īs shown in images of several exploration notes in the Controls section, the game probably wasn’t supposed to have Alph, Britanny or Charlie in the game at all, with all of the 3 playable characters from Pikmin 2, Olimar, Louie and the President, playable instead. Also if one looks at Character D closely, he seems to bear a striking resemblance to Louie. A possible reason for the scrap could've been due to the constant switching around between characters, and adding a fourth character would've added to the chaos. It is unknown if this is true, but it is a faulty theory because Drake shows little character traits. Since Alph, Brittany, and Charlie all had the first letter of their name under their art at E3 2012, it is sometimes suggested by fans that the characteristics of Character D were given to Drake. With an interview with Miyamoto, he stated that there were 3 captains playable at one time, suggesting Character D was scrapped, since he was never shown in any footage. He was showed off at E3 2012, and all that was underneath him was D.

There was one character that never made it into the game in any footage whatsoever, and was scrapped. The unused Character "D" as shown at E3 2012. Brittany in her yellow suit in the Beta version of the game.
